E-sports competitions, boasting sleek production values, have been drawing tens of thousands of spectators to venues around the country, not to mention generating billions of views online, as the industry goes from strength to strength. CHINA DAILY Peking University opened a new course on electronic games this semester, and students have responded with tremendous enthusiasm amid the fast-developing game industry in China, Beijing News reported. The optional course General Theory of Electronic Games, which is open to all students, was designed to accommodate 120 students but attracted about 200 for the first two lessons. The course does not teach students how to play electronic games, but to study issues related to electronic games, including research and development, technology, the industry, publicity, and players' psychological problems, said Chen Jiang, the course instructor and deputy professor of the School of Electronic Engineering & Computer Science. Chen wants the course content to have variety. Apart from his own lectures, he invited guests to talk to students, including a team with firsthand experience in developing games, an alumna who created her own game, and a psychology teacher who could discuss the social and psychological problems caused by games. Some students even have the opportunity to attend electronic sports competitions for close observation. According to the 2017 China Game Industry Development Report, the annual revenue for the industry has reached 219 billion yuan ($34.6 billion), catching up with the US, the world leader that year at $36 billion. Though the industry is a great contributor to GDP and employment, playing electronic games is still seen by many as an inappropriate pastime, especially for students. The course is not meant to challenge traditional thinking, said Chen. I like playing games, but I deeply understand the problems that games have caused. Chen predicted many students will be involved into the game industry either through employment or investment, as the industry may develop into a backbone of the entertainment industry before long. A report from the Wall Street Journal reveals that almost all Chinese people have mobile phones and one-third of phone users are game players. In 20 years, Chinese people of all ages have played electronic games and the development of the industry will affect many people, said Chen. Our students are projected to make or enforce policies. It matters how they think and lead the industry's development. I have a sense of mission. I want more students know what electronic games are -- the benefits and problems, he said. In response to widespread criticism of electronic games luring adolescents into addiction, Chen believes the government, game companies and parents should work together to change the situation. In the future, the government can order biological detectors to be installed on all games, to identify whether the player is an adolescent through fingerprints and irises, Chen said. Also, game companies should have moral standards when developing games and parents should not simply use games to comfort a crying child. He also suggested having the government collect a tax based on the time a player spends on a game. Playing consumes national productivity, said Chen. Game companies earn profits from games but also have to pay for the productivity consumed in playing games. Chen's course on electronic games is not an innovation. In 2016, the Ministry of Education authorized 13 new disciplines and electronic sports and management was one of them. In the same year, a higher vocational college in Inner Mongolia autonomous region opened a course on electronic sports, the first of its kind in the country. In 2017, the Communication University of China set up a major for Digital Media & Arts (oriented in digital entertainment), which focuses on the planning and operation of digital games. imprinted rubber bracelets
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China has disclosed details of its future space station following the construction of one of its key parts by engineers.The Chinese multimodule space station, named Tiangong, or Heavenly Palace, will be mainly composed of three parts - a core module attached to two space labs - having a combined weight of 66 metric tons, said Zhou Jianping, chief designer of the nation's manned space program. Zhou spoke on Tuesday at a space industry conference in Harbin, provincial capital of Heilongjiang.The station will become heavier with the gradual installation of equipment for experiments and docking by visiting spacecraft. It will be capable of docking with up to three spacecraft at a time, Zhou said.The designer said once the station begins its operations in orbit about 393 kilometers above Earth, it will be manned by three astronauts in extended shifts that will last several months. During handovers between shifts, the station will accommodate up to six astronauts.The station will be able to carry more than 10 tons of scientific and experimental equipment and it will have 26 internal payload cabinets, 67 external hatches designed to dock with medium-sized extravehicular apparatuses and four external points for towing large instruments.The core module, Tianhe, or Harmony of Heavens, will control the station and dock with visiting manned spacecraft and cargo ships, Zhou said. It will accommodate astronauts and contain supplies, and will be used to support astronauts' extravehicular activities.The China Academy of Space Technology said this month that engineers have constructed the core module and are testing it.The two space labs, Wentian, or Quest for Heavens, and Mengtian, or Dreaming of Heavens, will mainly perform scientific and technological experiments.In addition, a space telescope will fly with the space station in the same orbit to perform observations of deep space and Earth. It will have a viewing angle 200 times wider than that of the Hubble Space Telescope, and will dock with the space station when it needs maintenance or refueling, Zhou said.The astronauts will carry out experiments inside the space station in more than 10 scientific and technological fields such as space medicine, microgravity fluid physics and combustion and space material sciences, he said. The station also will be open to commercial activities to help foster China's space economy.China will start putting together its first manned space station around 2020, according to government plans. First, a Long March 5B heavy-lift rocket, which is being developed by Chinese scientists, will put the station's core module into orbit that year. Next, about four manned spaceflights will be made to send astronauts to assemble the station.The space station is expected to be fully operational around 2022 and is set to operate for at least 10 years, according to the China Manned Space Agency. In 2024, it likely will become the world's only space station if the United States-led International Space Station is retired that year as planned.
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